Updating first generation units
The Bazaar is still a very powerful building – but Arabia has lost a little of it’s economic capability with these changes and is slightly better suited at a religious pursuit now.Don’t be too tempted with the additional range of caravans as trade routes over land are nowhere near as lucrative as those by sea.
Combined with the ability to outright steal technologies, your main focus should be on your military forces and expanding through conquest. Special Ability: Sacrificial Captives: Gives culture for each enemy unit killed.
The floating gardens are great since they were buffed, and the Jaguar is a fairly powerful starting unit.
It’s obviously best suited for a militaristic approach, as you absolutely must take advantage of your Sacrificial Captives.
Increases the rate at which Great Scientists are born by 50%. Comments: Babylon is obviously meant to be a scientific civilization in Civ 5, and it provides you the early defense bonuses to handle it as well.
Unique Unit: Bowman: Replaces the archer and gets 2 ranged Combat Strength and Defensive Strength compared to the standard archer. It is highly recommended to use that initial Great Scientist to build an Academy somewhere, as the early techs are not expensive enough to waste him on rushing one.